This section of the website is a collection of design lessons from an escape room called The Owl Job, which was Australia’s first ever sightless escape room that ran in 2019 and 2020. It had the theme of players taking on the role of burglars breaking into an empty house in the dead of night and had the tagline: Listen. Feel. Unlock. Steal.
If you want to get an idea of what this room was like, this review from Arts Smitten gives a great overview:
It’s my hope that by sharing the knowledge gained in building my own sightless escape room, other escape room designers can build and improve on these ideas. At the time of writing, many escape rooms aren’t playable by people who are blind or have low vision. Let’s change that.
Getting Started
Themes and making your players comfortable
Room Layout:
How players navigate the room itself
Tactile Design:
How to design puzzles for touch
Audio Design:
Audio for narrative and puzzle design
End To End
Access from start to finish
Business Case:
How sightless rooms are affordable
Conclusion & Takeaways:
How you can use all this information
Resources:
All the links mentioned
Other Sightless Rooms
Other rooms from around the world that you can play